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Sponsored by Samsung Electronics America, Inc., administered by Cohen-Friedberg Associates, LLC
|Contact:||Samsung Electronics America, Inc.
85 Challenger Rd.
Ridgefield Park, NJ 07660Email: email@example.com
|Description:||Solve for Tomorrow is a video competition sponsored by Samsung. Its goal is to give schools across the US the opportunity to raise interest and foster more enthusiasm in science, technology, arts, engineering, and mathematics (STEAM) subjects among students by awarding their schools with a share of over $2 million in technology.
The contest asks participants to submit ideas on how STEAM can help improve their local community, and empower students to learn creative problem solving and critical thinking skills. The competition has several phases. In phase one, entrants submit an application describing an important issue in their school’s community, explain how applicants could apply STEAM to address the issue, and address how creative thinking can be incorporated in the project. At the end of phase one evaluation, up to five entries per state (a total of 255) with the highest judging scores are deemed potential state finalists and advance to phase two.
To participate in phase two, state finalists must complete a teacher activity plan. The objective is to outline how teachers and their students will create a video to address the contest challenge, “show how STEAM can be applied to help improve your local community.” After judging, up to 51 lesson plans (one per state plus the District of Columbia) with the highest judging scores are chosen as state winners. Each eligible state winner are issued a final kit and a video kit, and advance to phase three.
In phase three, each state winner and his or her students are required to produce and submit one video demonstrating how STEAM can be applied to help improve the local community. The video should show the application of a specific STEAM lesson/topic used to address the issue raised in the activity plan submitted in phase two. At the end of phase three, judges select 10 national finalists. In phase four, the videos of the national finalists are displayed online during the public voting period, at which time legal residents of the US and District of Columbia will vote for the entry that best exemplifies the video topic. Votes do not determine the winner (excluding the Community Choice winner), but are considered in the judging criteria. National finalists are invited to present their video and concept to a panel of judges. Schools must be in attendance at this presentation event in order to qualify for the National Winner Prize.
In addition to the prizes awarded at each phase and the National Winner Prize, a Community Choice Award, based on public voting in phase four, will be awarded.
For detailed information about the competition, each phase, judging criteria, and awards and prizes, please refer to the official rules at http://www.samsung.com/us/solvefortomorrow/assets/pdfs/2017/Samsung_SFT_2017_RULES_V-11_Final.pdf.
|Award(s):||Up to 255 state finalists receive a Samsung Galaxy Tab. Up to 51 state winners receive a prize package consisting of $25,000 of Samsung technology (exact items to be determined by the sponsor). Ten national finalists teams receive $50,000 in Samsung technology for their school and attend the Pitch Event. Each national winner team receives $150,000 in Samsung technology. The Community Choice Award winner receives and additional $20,000 in Samsung technology.|
|Deadline(s):||Phase one entries are accepted September 14 through November 9, 2017. Phase two activity plans are accepted November 22 through December 6, 2017. Phase three video entry submissions are accepted December 13, 2017 through February 13, 2018. Public voting for phase four takes place March 1 through March 25, 2018.|
|Focus:||Engineering, Environmental Education, STEM, Technology|
|Grade Level(s):||6-8, 9-12|
|Content Area(s):||Arts, Mathematics, Science, Social Studies/Sciences|
Themes and Skills:
|Collaboration, Communication, Creativity, Critical Thinking, Environmental Literacy, Innovation, Problem Solving|